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Vaping in Schools: ‘Juuling’ Is Popular Among Teens Despite Health Risks
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The use of these e-cigarettes like the popular Juul brand is spiking among youth, but parents often aren't even sure what they are and many teens mistakenly believe there are no serious health risks. (July 18, 2018)
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Gaming for Life Skills
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Could a video game about aliens change the way U.S. schools think about testing? Researchers in Wisconsin believe new games like Crystals of Kaydor can measure learning in real time and help build “noncognitive skills” like self-control and empathy.
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Social-Emotional Learning, Explained
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What is social-emotional learning? How can schools help teachers to weave the concepts into everyday classroom instruction? And can educators know whether the strategies are working? Reporter Evie Blad explains. (June 4, 2018)